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Quantum Break Review - The Wild Bore - The Wild Bore
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Quantum Break

By on June 11, 2016

quantum breakRemedy’s latest has that feeling of Alan Wake – yet never quite delivers.

OK, so it’s full of actors that Average Joe may have heard of (Littlefinger from Game of Thrones! Iceman from X-Men! That ugly hobbit from Lost!), and it may have been one of Xbox One‘s jewels, it may be the first game to stream ACTUAL live-action episodes between the gameplay, and it may let you bend time but … God is it boring.

Let me explain the story. You’re friends with … a guy, who is friends with your brother, and they make a time machine. Now your brother’s friend is against your brother, and your friend is the leader of a military group from the future and now you both have powers, and your brother has gone and the guy from The Wire turns up and … oh forget it.

I actually had no idea what was happening the whole time I was playing and in fact, it was extremely detrimental to my enjoyment of the game as – I just didn’t care.

I had no idea what was going on, who anyone was, what the ‘episodes’ had to do with anything and why I was even bothering. But the main pull was that, gameplay wise, this was quite enjoyable. It’s still a third person cover shooter, but the time mechanics are quite interesting and – I hate to say it – I would rather they not have spent so much time on a convoluted narrative and just made a great game to play.

Instead, it’s mediocre at best. The illusion of choice hangs over the end of each chapter with the consequences of your actions being shown in the following cut scene – the problem being I have no idea what the consequences were.

The graphics look nice, but the polished futuristic look feels old and quite last-gen as a concept. I would rather have seen something a bit more interesting than a constant Apple store. But alas, it was just rather lame.

It actually took me a while to realise I could level up, and that by ‘sensing’ your surroundings you see glowing things that give you upgrade points – not that it mattered. I didn’t notice a discernible difference once I had upgraded, but the selection of powers were interesting. A ‘speed dash’ of sorts, a shield, speed running, time bubbles and more, but after a couple of hours or so – I had done enough.

Was there anything else? Well, the obstacle challenges, or the platform element, of slowing objects down to pass through them was irritating and stopped the flow of the game to a grinding halt. The gun variety was mediocre, the enemies rather lame and all reliant on a plot which was nonsensical.

Overall, a complete letdown. Not that it doesn’t have some merit but, I would have much rather had a weird Alan Wake then – whatever this is. Some nice gameplay elements save it from being a disaster, but this is one that you should maybe avoid.

Rating: 5/10

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